5 conversations about this topic.


  • Commodore Amiga

    During my time at University, I owned a Commodore Amiga. I can’t remember exactly where I got the money (may have been selling the family Commodore 64). Mum drove me down to Geelong one afternoon to pick it up. I had an Amiga 1000 which was much more exciting than the later Amiga 500. At some point I wanted to get chips upgraded and put some more money into a program that was going to do that, but it never eventuated.


    • My Platinum Trophies

      To achieve a Platinum Trophy on a PlayStation means completing a set of trophies representative of fully completing the game.


      • The Muscle Memory of Conversations

        This week I’ve returned to playing Elden Ring. Movement, combat and management of weapons, armour and spells, is all handled by a “controller”1. Games will generally ease you into which button to press when but after a while you end up not having to think about what to do and you just do it. The thing is, every game is different.


      • The Resident Evil Experience

        Today I spent some time playing the original Resident Evil. Games have evolved since 1996 in many more ways than graphics alone. To me it felt a lot like the text adventure Zork I with graphics. The storytelling structure and gameplay is highly similar between the two. There isn’t enough there to keep me going and I’ve already deleted it.


      • Fear of Missing Out

        FOMO generates extra dollars for the gaming industry, both PC/console gaming and board/tabletop games. Two words. DLC and Expansion. Both represent additions to the base game. The call is strong. After a conversation last night with a friend about this very point I learned there is an expansion to SmallWorld I didn’t know about, and there are some expansions for Sid Meier’s Civilization VI that I don’t have.